Available on the App Store
A match-three game with crystal pieces, 60 levels and 18 illustrated underwater settings.
Match sea-themed pieces, create special effects and complete objectives before running out of moves. Includes piano music, offline play and progress saved on the device.
Godot and GDScript for rules and animation
Godot is the game engine and GDScript organizes its rules and screens. Matching logic is separated from piece presentation and animation sequencing. This coordinates swaps, cascades and special effects without allowing an animation to change the outcome of a move.
What this development contributes
The work includes level objectives, available moves, progression and local saves. Underwater artwork and music accompany a board-focused interface. It illustrates 2D game development where rules, visual assets and continuity of play are parts of the same product.
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