Available on the App Store
An iPhone and iPad domino game with a campaign, computer opponents and private online tables.
I developed the game logic, tile interactions and communication for games with two to four players. The campaign spans five chapters, with text in Spanish and English.
Unity and C# for gameplay; Node.js for rooms
Unity and C# are used for gameplay and tile interaction. Node.js and WebSocket communicate online matches, with SQLite providing server storage. This combination separates on-device presentation from coordination of tables between players.
What this development contributes
A private table requires more than drawing tiles: it must maintain turns and shared state between participants. The project brings together domino rules, a campaign and multiplayer communication. It illustrates mobile game development with a backend rather than an exclusively local experience.
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